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VAISHNAVI V , saveetha school of engineering, saveetha university


Mobile Learning; Learning Motivation


In new year's, the mobile devices grow quickly. Both Android phones and Tablet PCs replace the desktop PCs slowly to finish simple work. Because of the mobile devices fast development the designer need to develop a lot of applications which are useful, for example: playing video recorder, taking movies, video recording, and playing sports. Many people would play games when they are travelling, waiting for someone, using the toilet, even they walking on the street. Learning Technology growth so far, there is more study in game-based learning. There is less review to combine these two elements to argue, so that this study combines the game-based knowledge to develop an app on Android phone and then we guide learners to use it in scrappy time. In this learning model, we make learners in mobile learning environment, supplementary more we could develop their learning motivation. This study directs new mental course fillings for designing the app game. Learners would learn the course subjects when they use their fingers to touch the screen to change, it will make trainees charmed. To varnish, this transmit with the portable game-based learning and computer game-based learning which could improve learners learning motivation more. The outcome shows that the learners agree the way of spending game-based learning. And in each mobile devices group were got higher learning inspiration than previous. In my paper I have also included game based learning in Symbian OS. Which help Nokia users to enjoy game based learning.

Other Details

Paper ID: IJSRDV2I9374
Published in: Volume : 2, Issue : 9
Publication Date: 01/12/2014
Page(s): 766-769

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