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Making a Game using Unity3D


Sangram Chauhan , Theem College of Engineering; Vinay Sahu, Theem College of Engineering; Aman Rajput, Theem College of Engineering; Mehraj Saifee, Theem College of Engineering


Unity3D, Game Engine


In todays huge gaming industry action games are nothing new and neither is puzzle games or mazes, these things have been a part of gaming for a long time. But rarely is it that these things are properly meshed together and even if they are, the most they focus on is a single aspect among the three. There are many different examples for this and if you are an avid gamer, a few titles might have even popped up in your head. We are not proposing that these are necessarily bad or should not be a part of gaming as we know it. Now, what we propose is a type or genre of gaming where a learning process is not a gimmick that the game has but rather a core part of what gaming is as a whole. With the game we are making, even though this is our first time developing a game, we are all gamers and would like an experience that is both fun and educational. Our game is a combination of all these and if the future allows it, maybe a lot more.

Other Details

Paper ID: IJSRDV7I20436
Published in: Volume : 7, Issue : 2
Publication Date: 01/05/2019
Page(s): 944-945

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