High Impact Factor : 4.396 icon | Submit Manuscript Online icon |

Detail Study of Virtual Reality Environment


Chetana S. Apraj , MGMCET, KAMOTHE; Karishma Dalvi, MGMCET, KAMOTHE; Ankita Dalvi, MGMCET, KAMOTHE


Virtual Reality Environment


Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory visual, but also other types of sensory feedback like haptic. Augmented in reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a Smartphone or tablet device giving the user the ability to view three dimensional images. Current VR technology most commonly uses virtual reality headsets or multi projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensation that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen is front of the eyes, but can also be created through specially designed rooms with multiple large screens. [2]VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback in medical, video gaming and military training applications.

Other Details

Paper ID: IJSRDV6I70062
Published in: Volume : 6, Issue : 7
Publication Date: 01/10/2018
Page(s): 136-138

Article Preview

Download Article