High Impact Factor : 4.396 icon | Submit Manuscript Online icon |

Learning Through Gaming

Author(s):

Neeraj Parsoya , Vivekananda Global University; Pawan Bhambu, Vivekananda Global University

Keywords:

Educational Games, Serious Games, Gamification of Learning

Abstract

We live in a time full of new tech and fast changes in how we learn. The idea of using games for learning has become a strong way to change the old way of teaching in classrooms. This study looks into the big chance of using games and how they work to make learning full of action, fun, and very much into it. These ideas are built on well-known theories about learning, like learning by doing, learning in place, and learning through experiences. Learning through games suits good with the ideas of making your own knowledge, understanding things in context, and learning by hands-on work. The desire to play games comes from a theory that says people are driven by the need to make their own choices, be good at what they do, and feel connected to others – things that good games already have. Using games for learning can work in many ways in schools and other places. In normal classrooms, games help make hard ideas clear or can even fill up a whole course. In work training, the military, and teaching health, serious games and virtual play are used to teach real skills and know-how in a safe place where mistakes are okay. This paper shows two good examples of games in learning. The first one is about the game "Civilization," which is used to teach history. It shows how effective it is in getting players into the past, how societies grow, and how they make choices. The second example is about "Foldit," an online game that has helped a lot with scientific research on proteins by using players' skills in solving problems. But this study also knows games for learning face challenges. These include the hard work of making and growing the games, adding them to courses, worries about who can get to them, and figuring out how to check if learning is happening.

Other Details

Paper ID: IJSRDV13I10100
Published in: Volume : 13, Issue : 1
Publication Date: 01/04/2025
Page(s): 179-181

Article Preview

Download Article